#include "CSpider.h"

CSpider::CSpider()							// constructor
{
	SetHealth(100);
	SetSpeed(5.0f);
	SetBaseSpeed(5.0f);
	SetIsAlive(true);
	SetAttackSpeed(2.0f);

	m_nAttackSFXID = -1;
	m_nDieSFXID = -1;
	m_nSpriteID = -1;
}

void CSpider::Update(float ElapsedTime)		// update the enemy every frame
{
	// TODO: AI - Seek, Target, Flee
}

void CSpider::Render()						// show up on screen
{
	// TODO: Render spider's sprite with texture manager.
}

bool CSpider::CheckCollision()				// check collision against all other objects 
{
	return false;
}